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[18 Apr 2008|02:51pm]

kingofthenight



» juneau
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[14 Apr 2008|12:20am]

raynebowranger

Welcome to the Under Ground Grand Hotel
Est. 2007 / Reset 2008
This is the story of the level 3 prisoners from U.S Federal Prison, Underground Hotel, built 30 meters beneath Long Island. The prisoners who enjoy life to the fullest call it the "Undergrand Hotel". Join us and shape your destiny - will you sink or swim? Do you have the inner strength to survive or will you become victim to the lonliness?
The Game

welcometotheugh is a free-form, multi-fandom roleplay game set in an underground prison. We are currently in the process of restarting the game from scratch and are looking to bring in new players. People of all abilities are welcome - but it should be noted that the game contains mature content and a lot of yaoi.
Game Links

[RULES] [APPLICATION] [CELL LISTING] [SCHEDULE] [MAP] [JOBS] [FRIEND BUTTON] [OOC]
Under Grand Hotel

welcometotheugh is a prison-esque roleplay based and set around the yaoi manga "Under Grand Hotel" by the wonderful Sadahiro Mika. Please support her by buying these mangas! And check out the English scanlations at Nakamanga
Modded by darkranger @ lj
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Toujours Libérer - A French Revolution RPG [13 Apr 2008|07:05pm]

leaveyoufordead




Toujours Libérer is a role-play game based within the French Revolution. It is slash-friendly, focused on the intrigue and passions of the time. Play as any European nationality or an American observer, as a poet, politician or aristocrat. Even a serving maid. Will your character escape France and resettle in England or will they help French aristos to escape? Will they betray their ex-employers or will they risk all to keep them safe?

Toujours Libérer will be opening April 19th. When the community opens officially there will be a chance for characters to interact, alliances to be made and duels to be fought at The Ambassador's Ball

The game is open to players 18 and over, and is an original game set in Revolutionary France.

Toujours Libérer Character Wishlist
We would dearly love some revolutionaries, some servants, and some non-French characters. Some foppish poets, some soldiery, disillusioned priests, maids, criminals, and other characters along these lines would also be welcome. We have a full quota of female mistresses and female prostitutes and so will not be excepting any more of these sorts of character.

Contact the mods at: toujoursliberer.rpg@googlemail.com

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[13 Apr 2008|06:23am]

lucille_foreal

Shelby, California, nestled at the foot of the San Bernadino Range, was once a widely populous town. Countless people migrated to the place in 1850 as a result of the Gold Rush fever spreading throughout the state.

By 1855, Shelby was a ghost town. Houses and buildings alike had been abandoned, ransacked, and some even burned to the ground. Its residents had fled, fearing the wrath of the vindictive Dooger Brothers’ Gang.

For nine years the once rich locale remained deserted, until a group of people came and claimed the land for their own in September of 1864. They rebuilt, restocked, created new lives for themselves. Faith was restored in these people, this land.

But one thing the new residents never counted on was the return of the hostiles. The bandits. Two rival groups of outlaws, both claiming the town was rightfully theirs to steal from. Both groups periodically threatened New Shelby’s growing economy. Both groups fought and killed each other mercilessly.

The year is 1867. The date, May 1. The place is the fictional former ghost town of New Shelby, California. Law men, bandits, cowboys, and Native Americans abound. A childhood game of “Cowboys and Indians” has come back anew.

Where will you fit in, partner? We’re changin’ an’ makin’ history here.



The game is set to open on May 1, 2008.

Application, Guidelines, Taken, Wanted

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[13 Apr 2008|01:30am]

kingofthenight



» juneau
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Quaesitis Academy [11 Apr 2008|09:20pm]

praelitismods
[ mood | hopeful ]





FACT: Supernatural Beings are not a myth
FACT: They live among us
FACT: Vampires, shapeshifters, witches, elementals, psychics - all of them are here. Now.


The world at large is aware that there is more to life than humanity - they've known this for a long time. Human rights are more 'species rights', vampires walk amongst us, werewolves have PC terminology. Their children are educated with our children - sharing this world in harmony is the key - though we seem, still, to be a way off of that.

For all the world has been aware of the preternatural for hundreds, if not thousands, of years, the world is far from peaceful in this regard (much like in every other regard). It's getting to be a hostile environment in some countries, and the world is collectively holding it's breath as things seem to be in a time of change. Supernatural legislation is being accused of being too harsh, and both shifters and vampires both want their respective species to no longer be considered diseases and be recognized as proper races and peoples. Experimentation on the supernatural has also been going strong and people are moving to have it halted, as much of it is harmful or seems to be. There are large groups of people boycotting a company which has boasted it's tireless search for a 'cure' for everything, stating it could be used as weaponry against them as a people at large. It's motivations are publicly pure, but the implications and morality are being challenged. (note: so far they haven't 'cured' anything.)

In the midst of this lies a school with national independence. Quaesitis Academy.

The Academy is not the only school of its kind - serving, as it does, both preternatural beings and 'normal' humans, but it is considered the top of them all. It's the oldest established, and has a long, detailed history and still remains strong today. It's the only one of it's kind with national autonomy, keeping it's roots deeply in the idea that they are there for the world, not for one part of it. Getting into the school or graduating from it will open doors for a person world wide. It's often thought that if a student comes from there--they can go anywhere and do anything they want. It's the epitome of prestigious. Contrary to it's popularity and the millions they could be making on opening the school up for larger numbers, the school also maintains it's motives towards it's students. The school presumably will eternally remain small, allowing all of it's students a very hands on, interactive learning environment. No one falls through the cracks here, and they mean to keep it that way.

They take a variety of students - from the rich kids that can pay their way, to the children who are court-ordered to attend, taking in the orphans of previous pupils along the way. The mix of students is wide, considering the age range - the last two years of college, plus a three year university course. It attempts to be a world of its own, secluded as it is on a Carribean island, but the world has a way of interfering...
Photobucket
Quaelitis Acaedemy in a brand new, original roleplay based around a high school and university catering for students aged 16-21!

We're looking for well-thought-out, well-written and above all balanced original characters.

This is not a fandom game

World View | The Rules | Game Information

Character Types | Character List |


FAQs | Ask a Question | Application Form

Photobucket

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[11 Apr 2008|05:03pm]

vengefulghost

Immerse yourself in the past.

historicalrping is a community created for advertising RPs that take place in a historical setting. Our focus is to promote and organize games of this nature, and we hope you'll enjoy doing the same. There's a version for each journal host, feel free to join whichever ones you use.

historicalrping@LJhistoricalrping@IJhistoricalrping@GJ
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[11 Apr 2008|02:09am]

xxzombie_popsxx
PROJECT: NEW DAWN

After a series of events started in 1998, the fall of the Umbrella Corporation has finally happened. Our world, as of 2003, no longer has to worry about zombie infested streets, bio-organic weapons or the fear that would keep them awake each night. The quest of the infamous S.T.A.R.S. members is almost complete. Now only to find the traitor.
The year is 2023. Through the ashes of the old fallen company, Umbrella is being rebuilt under the dictation of Albert Wesker. Under the veil of normalcy, a war is brewing. A secret fight for dominance between the Plaga and Tyrants, with humanity caught in between. With the conflict growing ever closer, the line between darkness and light is blurred for survival as a new age is ushered in. Welcome to Project: New Dawn. Which side will you choose?

Mod Journal » PND » rules » Taken Characters » Available Characters » OC Application » Application


This is the history I will write for this world.
-- Albert Wesker
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[10 Apr 2008|04:34am]

kingofthenight



» juneau
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[07 Apr 2008|08:25am]

mutated_

PLOT TAKEN HOLDS APPLY
RULES FAQ LINKS NPCS

DEADSEXY
DEADSEXYOOC
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Quaesitis Academy [05 Apr 2008|09:44pm]

praelitismods
[ mood | excited ]





FACT: Supernatural Beings are not a myth
FACT: They live among us
FACT: Vampires, shapeshifters, witches, elementals, psychics - all of them are here. Now.


The world at large is aware that there is more to life than humanity - they've known this for a long time. Human rights are more 'species rights', vampires walk amongst us, werewolves have PC terminology. Their children are educated with our children - sharing this world in harmony is the key - though we seem, still, to be a way off of that.

For all the world has been aware of the preternatural for hundreds, if not thousands, of years, the world is far from peaceful in this regard (much like in every other regard). It's getting to be a hostile environment in some countries, and the world is collectively holding it's breath as things seem to be in a time of change. Supernatural legislation is being accused of being too harsh, and both shifters and vampires both want their respective species to no longer be considered diseases and be recognized as proper races and peoples. Experimentation on the supernatural has also been going strong and people are moving to have it halted, as much of it is harmful or seems to be. There are large groups of people boycotting a company which has boasted it's tireless search for a 'cure' for everything, stating it could be used as weaponry against them as a people at large. It's motivations are publicly pure, but the implications and morality are being challenged. (note: so far they haven't 'cured' anything.)

In the midst of this lies a school with national independence. Quaesitis Academy.

The Academy is not the only school of its kind - serving, as it does, both preternatural beings and 'normal' humans, but it is considered the top of them all. It's the oldest established, and has a long, detailed history and still remains strong today. It's the only one of it's kind with national autonomy, keeping it's roots deeply in the idea that they are there for the world, not for one part of it. Getting into the school or graduating from it will open doors for a person world wide. It's often thought that if a student comes from there--they can go anywhere and do anything they want. It's the epitome of prestigious. Contrary to it's popularity and the millions they could be making on opening the school up for larger numbers, the school also maintains it's motives towards it's students. The school presumably will eternally remain small, allowing all of it's students a very hands on, interactive learning environment. No one falls through the cracks here, and they mean to keep it that way.

They take a variety of students - from the rich kids that can pay their way, to the children who are court-ordered to attend, taking in the orphans of previous pupils along the way. The mix of students is wide, considering the age range - the last two years of college, plus a three year university course. It attempts to be a world of its own, secluded as it is on a Carribean island, but the world has a way of interfering...
Photobucket
Quaelitis Acaedemy in a brand new, original roleplay based around a high school and university catering for students aged 16-21!

We're looking for well-thought-out, well-written and above all balanced original characters.

This is not a fandom game

World View | The Rules | Game Information

Character Types | Character List |


FAQs | Ask a Question | Application Form

Photobucket

post comment

[05 Apr 2008|06:53pm]

green_eyes31
Game Opens April 15th

Summary | Rules | Characters | Played-By | Application | Timeline

.
Despite the long awaited defeat of He-Who-Must-Not-Be-Named, the structure of the Wizarding world was still crumbling beneath the pressure. Death Eaters scattered, loyalties questioned, and the grief that ran rampant through the heart of many, prevented the immediate change in Wizarding society. After years of danger the citizens of Wizarding Britain remained cautious and intimidated.

Was He-Who-Must-Not-Be-Named truly gone? Would he be able to rise again? Was the Wizarding World beyond repair? Could they dare to hope for the peaceful future that was long overdue?

With Kingsley Shaklebolt as Minister of Magic and Harry Potter taking a spot among the Aurors, Witches and Wizards everywhere began to emerge from behind locked and warded doors: to slowly return the full lives that had become distant memories of the past. The economy flourished, population increased, and most importantly a peaceful atmosphere was finally established.

It has been almost seven years since the passing of Tom Riddle. The Wizarding world has prospered, building upon the ruins of the old, but just as the past has been littered with war and heartache, so shall the future. As the year 2005 dawned on the Wizarding world, a new threat darkened the doorstep of the Wizarding world. It isn't Muggleborns or Half-bloods being targeted. Not this time. This time Purebloods are falling beneath the onslaught of discrimination. Threatening letters and words written in blood have appeared at several Pureblood homes and popular Wizarding establishments, all signed with the same cryptic signature.
The Society for the Destruction of Pureblood Supremacy is an organization of individuals who remember what it was like to be prosecuted for being born with Muggle blood flowing through their veins. These individuals find the new measures taken by the Ministry of Magic to be far more lenient than what they should be.

Many died during the last war because their blood was not pure, and it is believed by SDPS that the only successful measure to prevent it from happening again is to remove the threat from the equation: the complete destruction of the Pureblood families.

The Ministry of Magic has taken precautions and the Department of Magical Law Enforcement investigation in under full swing. Unfortunately, little is known about this organization. Their attacks are done by Muggle means, which leaves to room to trace a source of Magic. Letters continue to arrive and blood continues to be shed. The only way to stop the cycle is to find the source, but how long will it take to discover? Will it be too late?
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[05 Apr 2008|04:01am]

kingofthenight



» juneau
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[01 Apr 2008|01:33am]

raventsukino


Taken ~ Reserve ~ Rules ~ Inhabitable planets ~ FAQS ~ Application



Once space travel seemed like such an unattainable aspiration, but the discovery of Alchemy helped make it a reality. However the mix of the magic of Alchemy with the science of space travel was met with a price no one expected. Due to ignorance and Man's all too dangerous God complex dangerous magics were tampered with. Through unbalanced experiments, they stumbled onto the legendary Gate of Truth.

It wasn't long before it was discovered just how powerful this Gate was. Traveling through the Gate of Truth required a heavy price that Man wasn't willing to pay. Instead of playing by the rules, they used science and magics to try and cheat the gate, as well as control it. This only served to confuse and anger it. Insulted by their attempt to cheat the laws of Alchemy and travel without a proper exchange, the Gates decided to put an end to Man's selfish nature and started the beginning of the apocalypse for their universe.

Unmerciful, the Gate not only turned that universe into intergalactic slums but also spread the damage and rage to nearby universes. Throughout all the chaos, people were ripped out of their own time and space and trapped in the Gate along with the Dead that hadn't had the chance of rebirth yet. The damages continued, reaching the center of the universe, finally stopped by a cluster of worlds with very sensitive and open paths strongly connecting one to the other. These are the worlds connected by Kingdom Hearts and the power of Light and when the universal rifts caused by the Gate reached the paths of Light. It began to open them releasing the trapped people and lost lives into their planets. This cluster of universes has named itself "Centerverse".

After years of barrier building and repairs to the paths by King Mickey, there was finally some balance established for the people being released into their worlds. There is no known safe way of returning these people to their homes but it has been rumored that wanted men and sky pirates still use the openings left by the damaged Gate to escape the law. They of course have to pay the hefty price required by the laws of Alchemy for their freedom.

People are still appearing in the worlds and the Dead at times do not remain dead. But thanks to an organization of moogles put together by the king called "The gate watcher" these people are given a temporary home and some munny upon arrival. Still, unknown to the citizens of Centerverse, the people left behind in the dying universes are trying in vain to fix the gate, but only seem to be making it worse. Centervese is beginning to feel some of the repercussions as the ties holding back the darkness are slowly slipping away.



[info]centerverse is set in the Kingdom Hearts world with a pinch of Fullmetal Alchemist, alchemy and Square enix's all around love of traveling above and beyond. Though it is video game and anime based it is still an utterly multi-fandom game so have fun and be creative!



x-posted.
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[31 Mar 2008|06:26am]

lucille_foreal


April 2008, nearly four years since the rescue, the once famous and widely talked about Oceanic Six are now considered “old news” by the media. They’re able to lead normal lives now - or at least they should be able to. Something has gone terribly wrong. The six, plus the others who managed escape, have been plagued by horrors stemming from their ‘new’ lives. Alcohol addiction, incarceration, committed to an insane asylum; these are only three of the things that have made the survivors’ lives horrible.

They thought the media had forgotten about them. They thought the months they spent on the island had been left behind. They thought they were free. But the island never forgets. And now, it seems it may be playing for keeps. Now it wants them back.

Full premise can be found HERE. (navigate)

THE GAME WILL OPEN ON APRIL 7th
(opening date may change)
Losties and original characters are all welcome.

Also check out our sister game Fate RPG

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[28 Mar 2008|04:20pm]

catcasino
http://www.scribbld.net/users/ibook/
brand new celebrity roleplay!
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[27 Mar 2008|08:56pm]
mmmpromo
http://community.livejournal.com/somerset_spring/profile
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[26 Mar 2008|12:50am]

luxelife_mod

Photo Sharing and Video Hosting at Photobucket

Ever Wonder What The Lives Of The Chosen Ones Are Really Like?

Welcome To New York's Upper East Side, Where we live and go to school and play and sleep - sometimes with each other. We all live in huge apartments with our own bedrooms and bathrooms and phone lines. We have unlimited access to money and booze and whatever else we want, and our parents are rarely home, so we have tons of privacy. We're smart, we've inherited classic good looks, we wear fantastic clothes, and we know how to party. Our shit still stinks, but you can't smell it because the bathroom is sprayed hourly by the maid with a refreshing scent made exclusively for us by French perfumers.

It's a luxe life, but someone's got to live it.


Become One Of Us

after midnight rpg. [23 Mar 2008|08:54pm]

afm_andromeda

RulesExtended PlotCharacter ListingApplicationPlayed By'sMod Journal

OPENED 1 JANUARY 2008



The Muggles have always been a what if subject. What if they discover us? What if they manage to cross into our world and what if we are forced to go to war with them? Most ignore this what if, but Purebloods have always been weary of losing the only world they have ever known to them.

In August of 2003.. it happened.




Are you willing to risk your life to ensure that there is a future?
Will you cower in fear or refuse to align with past enemies?
Or will you take a stand for your lifestyle and World?





the choice is yours. . .
CHOOSE WISELY




NOW CASTING:MINERVA McGONAGALL and MOLLY WEASLEY and PADMA PATIL.. as well as Angelina JOHNSON, Antonin DOLOHOV, the CARROWS, Dean THOMAS, Dolores Jane UMBRIDGE, Ernie MACMILLIAN, Gregory GOYLE, Katie BELL, Stephen CORNFOOT, Su LI, Susan BONES, Wayne HOPKINS, Zacharias SMITH... AND MORE
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Halcyon Halls [23 Mar 2008|12:30pm]

halcyon_mod
What if they were real?
The myths and legends.
The things that go bump in the night.
What if they were just like you?
Since the dawn of time they've been blamed for all of life's oddities. A strange noise? It must be a ghost. Pets mangled and eaten? Maybe a werewolf got them. That pale man that never ventures out in the day? A vampire, surely. Children behaving badly must be changelings, and that table had to have been forced into your path by a mischievous sprite, now giggling at your misfortune.

The list goes on. For each being, there are hundreds of tales, most pure delusion of course, though much of it based in fact.

From Nessie and Sasquatch to the Bermuda Triangle and the Land of Mu, our world is filled with the unattainable, the unexplainable... that which we call Myth, or Legend.

Yet, like the Will O' the Wisp, or the ghost breath that sends a shiver down your spine, the truth tugs softly at our conscience. Whispers in the dark of a boogeyman in the shadows, or a fairy spinning gossamer tales in the corners of your mind. They are real. And in so many ways... they are just like you. They work. They feed. They even have children. And just like humans, those children go to school.

School however, isn’t always as just classes and homework. Strange old castles often have far more lurking about them than is so readily apparent. Ancient curses have been set loose on the school. Memory loss. Sickness. Power switching... Was it an accident? Or are more sinister plans afoot? Unanswered questions abound as the students and staff first try and understand exactly what has happened to them...

Welcome to Halcyon Halls.
We're changing the future one myth at a time.
Links
| Rules | FAQ's | Helpful Links | Races/Guidelines | School Information | Class Schedule | Character List | Wanted Characters | OOC | Halcyon Halls | Houses | Mod Journal | Joining |

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